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- on exitFrame
- global counter1, counter2, gcount
- set counter1 to 0
- set counter2 to 0
- set gcount to 0
- repeat with n = 4 to 14
- set the memberNum of sprite n to 36
- end repeat
- repeat with n = 25 to 35
- set the memberNum of sprite n to 36
- end repeat
- repeat with n = 40 to 50
- set the visible of sprite n to 0
- end repeat
- end
-